DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.2 out of 5 | 263 ratings
DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline Ray Tracing Compute Shaders Game Development Rendering Optimization Shader Development
About This Book

DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.

  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
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Book Description

DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of Shader Development. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.

Key Features:
  • Comprehensive coverage of Compute Shaders and related topics
  • Practical examples and real-world applications
  • Step-by-step guides for implementing techniques
  • Insights from industry experts and practitioners
  • Exercises and challenges to test your understanding
Who Should Read This Book?

This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.

Customer Reviews
4.5 out of 5
43 global ratings
Owen Scott
Owen Scott
November 10, 2025

This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about DirectX and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!

My rating: 4 out of 5 stars

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Noah Walker
Noah Walker
May 13, 2025

I've read many books on this subject, but DirectX+HLSL/Graphics/Compute All-in-One stands out from the rest. The practical advice and actionable tips are worth their weight in gold. The section on Ray Tracing alone is worth the price of the book.

My rating: 4 out of 5 stars

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Emma Young
Emma Young
June 10, 2025

I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing Optimization. It's clear, concise, and packed with valuable insights.

My rating: 4 out of 5 stars

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William Wilson
William Wilson
June 16, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Game Development.

Nora Williams
Nora Williams
June 16, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Ray Tracing.

Chloe King
Chloe King
April 29, 2025

I've read many books on this subject, but DirectX+HLSL/Graphics/Compute All-in-One stands out from the rest. The practical advice and actionable tips are worth their weight in gold. The section on Optimization alone is worth the price of the book.

My rating: 5 out of 5 stars

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Lily Lopez
Lily Lopez
October 10, 2025

I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing Game Development. It's clear, concise, and packed with valuable insights.

My rating: 3 out of 5 stars

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Discussion Forum
Lucas White
Lucas White
April 22, 2025

After reading DirectX+HLSL/Graphics/Compute All-in-One, I feel like I've gained years of experience overnight. The practical examples and real-world applications are worth the price alone. If you're interested in DirectX, this book is a must-read.

My rating: 5 out of 5 stars

Amelia Thompson
Amelia Thompson
September 24, 2025

After reading DirectX+HLSL/Graphics/Compute All-in-One, I feel like I've gained years of experience overnight. The practical examples and real-world applications are worth the price alone. If you're interested in GPU Programming, this book is a must-read.

My rating: 4 out of 5 stars

Benjamin King
Benjamin King
July 14, 2025

I've read many books on this subject, but DirectX+HLSL/Graphics/Compute All-in-One stands out from the rest. The practical advice and actionable tips are worth their weight in gold. The section on Shader Development alone is worth the price of the book.

My rating: 3 out of 5 stars

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About the Author
Author
Author

A renowned expert in Shader Development with over 15 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.

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Reader Statistics
Customer Ratings
5 star
76%
4 star
21%
3 star
8%
2 star
1%
1 star
3%
Reader Demographics
  • Professional 61%
  • Student 27%
  • Enthusiast 29%