DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.
DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of Shader Development. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.
This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.
I've read many books on this subject, but DirectX+HLSL/Graphics/Compute All-in-One stands out from the rest. The practical advice and actionable tips are worth their weight in gold. The section on Ray Tracing alone is worth the price of the book.
My rating: 4 out of 5 stars
I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing Optimization. It's clear, concise, and packed with valuable insights.
My rating: 4 out of 5 stars
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Game Development.
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Ray Tracing.
I've read many books on this subject, but DirectX+HLSL/Graphics/Compute All-in-One stands out from the rest. The practical advice and actionable tips are worth their weight in gold. The section on Optimization alone is worth the price of the book.
My rating: 5 out of 5 stars
I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing Game Development. It's clear, concise, and packed with valuable insights.
My rating: 3 out of 5 stars
After reading DirectX+HLSL/Graphics/Compute All-in-One, I feel like I've gained years of experience overnight. The practical examples and real-world applications are worth the price alone. If you're interested in DirectX, this book is a must-read.
My rating: 5 out of 5 stars
After reading DirectX+HLSL/Graphics/Compute All-in-One, I feel like I've gained years of experience overnight. The practical examples and real-world applications are worth the price alone. If you're interested in GPU Programming, this book is a must-read.
My rating: 4 out of 5 stars
I've read many books on this subject, but DirectX+HLSL/Graphics/Compute All-in-One stands out from the rest. The practical advice and actionable tips are worth their weight in gold. The section on Shader Development alone is worth the price of the book.
My rating: 3 out of 5 stars
A renowned expert in Shader Development with over 15 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.
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Owen Scott
This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about DirectX and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!
My rating: 4 out of 5 stars